Environment Design

Hyperzoa Project, Watermelon Lime Games - Biome exploration, vegetation and environmental prop design, and location key art for the sci-fi organic world of a monster collecting game. Thumbnails, mood paintings, and early asset sketches. Captions on Hover, click to Enlarge.

Character Design + Illustration

Animation/CG: Personal - Character designs, turnarounds in stylized and anime-esque rendering styles for games, animation. Breakdowns with callouts for costume design, expression sheets, special poses. Captions on Hover, click to Enlarge.

Concept Art - Character designs, turnarounds in semi-real, polished and expressive rendering styles for games, TTRPG, comics. Breakdowns with callouts for costume design, character exploration, special poses/attacks. Captions on Hover, click to Enlarge.

Environment Design

Hyperzoa Project, Watermelon Lime Games - Biome exploration, vegetation and environmental prop design, and location key art for the sci-fi organic world of a monster collecting game. Thumbnails, mood paintings, and early asset sketches. Captions on Hover, click to Enlarge.


Personal - Environment designs and narrative/splash illustrations, breakdowns


Character Design + Illustration

Concept Art - Character designs, turnarounds in semi-real, polished and expressive rendering styles for games, TTRPG, comics. Breakdowns with callouts for costume design, character exploration, special poses/attacks. Captions on Hover, click to Enlarge.


Character Design + Illustration

Animation/CG: Personal - Character designs, turnarounds in stylized and anime-esque rendering styles for games, animation. Breakdowns with callouts for costume design, expression sheets, special poses. Captions on Hover, click to Enlarge.

Gehinnom, Shamaim Studio - Character design and illustration for Visual Novel game. Soft cel-shaded style. Supernatural mystery with a range of historical costumes. Sample work from project.


Character Design + Illustration

Netflix Animation x Foundations: Art/Vis Dev Mentorship - Character design, style variation, storytelling. Including stylized, cartoonish, abstracted styles per animation study. Captions on Hover, click to Enlarge.


3D Modeling

Character and prop models, and environment blockouts. Models, turntables with wireframe, stills and references all created by me. Captions on Hover, click to Enlarge.

Object/Prop Design

Hero prop and object designs for games, TTRPG. Turnarounds, callouts, pattern exploration, and 3D modeling workflow. Captions on Hover, click to Enlarge.


Object/Prop Design

Prop designs for animation and comics. Turnarounds, callouts, and 3D modeling workflow. Captions on Hover, click to Enlarge.


Graphic Illustration and UI/UX Design

Designs and breakdowns for narrative graphic illustrations, visual graphics. Explorations of layout, typography, color theory and various design principles. Captions on Hover, click to Enter.


Poster design for a ghost-themed sword. This sword is #15 in a set of 31 fantasy/DnD designs. An origin story is included in the design, and meant to be a collectible print.


I wanted to use frames and gridwork in this piece. The arches reminded me of windowpanes and architecture, which influenced my final decisions when considering the negative space, and worked well in the paranormal theme. The hero prop was designed with a lore of ghosts and possession in mind, so I wanted to work the motif of hands from the prop into the layout as well.


Moodboard

Inspired by70s and 80s themed horror posters, I was also influenced by frasurbane design when I considered the sword as a hero-prop, having just as much hierarchical importance as a figurative subject.


This poster design is character-focused with the aim of portraying dynamic, bold shapes and typography. The central character and motorcycle illustration (background) are assets I separately designed and then composited together here.


Initial and final thumbnail sketches. When considering additional character poses (bottom), ultimately I decided it would take away from the action of the character, and I decided to bring dynamic energy back into the piece with the motorcycle illustration in the negative space of the background.


Moodboard

Inspired by brutalist design, spy imagery, and character-focused animation and video game hero spreads.


Typography

When approaching the typography, I considered the context of the character, which is a sci-fi action genre. Fonts were chosen for a technological, digital and space-age feel, that translated well as could be seen in a database.


Poster design for a fictional wine brand, Vintner Clasico.


Design breakdown

For the poster design, I wanted to utilize imagery from both classical/traditional and modern influences. When brainstorming, I thought of Italy due to its notoriety with winemaking, then Rome, and traditional elements associated with them, such as such as architecture and sculptures. I also considered modern tie-ins with color, iconography and illustration.

Initial and final thumbnail sketches. In the final poster design, I decided not to include the architectural facade in the green background, as I felt it crowded the composition and lost readability.

Further explorations of the fictional Vintner Clasico wine brand can be found here.


Vintner Clasico Wine

Mockup for a web page for fictional wine brand Vintner Clasico, as viewed on a MacBook.

"Vintner Clasico is a wine brand that embodies the mixing of traditional and modern tastes. We are a boutique wine supplier that values fun. An eclectic mix of typography, bright pops of color and illustrations that harken to classical statues."

User flow map created in Figma.


Designs          Captions on Hover, click to Enlarge.

Web page and pop-up/newsletter designs, created in Photoshop.

My process includes rough sketch/storyboard, low-fidelity wireframe based on the sketch, and then finished assets for web.


Brand deck design.

Primary logo and variations, submarks and iconography, brand color palette with hexcodes, and typography breakdown.


Promotional poster design, could be used in a magazine or physical marketing. Further breakdown of the poster can be seen here.


Sample Poster

Sample design poster with Lorem Ipsum placeholder text and logo.

I photographed a model and created a baseline and Double exposure shots. The layout and Double Exposure concept was intended to be versatile for a spread or campaign with a focus on identity, balance, personalization, or other such concepts.


The layout thumbnails have "cutouts" over the eyes (both) and shoulder (right), and are intended show the unblurred/effected baseline model photo for a client's potential "reveal" needs.

Game Assets for Dungeon Craft Collect

Assets for Dungeon Craft Collect, a platformer game I created during Indie Game Academy. Game can be viewed here: Dungeon Craft Collect

The game is a collectible platformer, where the player receives a mission, encounters an enemy, collects items, and traverses the game environment to get to the end goal.

Win Screen

By collecting all the Collectible assets and reaching the end goal, the player will have enough material to Craft a Wand for future levels. If they can craft the wand, they successfully beat the level.


Level Design

Final level design implemented in Unity software engine.

Rough sketch/storyboard of level layout and Core Loop of player game Flow, done in Photoshop before implementing in Unity.


Gospel album design

Logo, portrait illustration and various inserts for CD album. Captions on Hover, click to Enlarge.

Mockup of final CD album and Jewel Case

The client was debuting a gospel album, and priority was easy readability and potential shareability. The removeable inserts with original song lyrics, were requested to easily share with others.


Typography

Font choice was decided for a handmade touch (Botterill Signature) and clean read (Didact Gothic).


Luxuriously You LLC Logo

Design

Primary logo and variations for boutique clothing store. Design is intended for print and social media.


Initial logo sketches, illustration style for figure and typography options. Client wanted a plus sized figure as a representation of the brand's clientele. Further feedback then led to two figures to show the range of customer base, as shown the final sketch.


Color exploration sketches for social media icon. Final choice was bottom left.


Mockups

Mockup assets for clothing tags, pop-up tent

The client is a boutique clothing store owner who operates on social media. They expressed wanting eventually to expand to trunk shows and a brick and mortar store in the future, so I designed with social media and promotional setups in mind.


About

Hi! My name is Caprice Winters and I am a Trinidadian visual artist based in Orlando, Florida. I love creating character and object designs, and illustrations in the fantasy and science-fiction genres. I have a BFA in Fine Arts, majored in Painting, and I strive to juxtapose my Traditional work with my digital to reach a happy middle.
I would love to work with you!


Contact


Resume

PROFESSIONAL SUMMARY
Caribbean-American 2D/3D visual artist with a BFA in Studio Art, Painting. Experienced translating traditional ideas into digital illustration and design, with understanding of anatomy, color theory, lighting, and principles of art. I have worked recently in indie animation and games, as well as Tabletop RPG spaces, as a freelance Prop Designer and Art Generalist to create characters, props and backgrounds. Some experience in motion graphics, animation, UI/UX.

WORK HISTORY
Lead Prop Designer
Uphoria Studios
• Oversee and communicate with Prop Designers on team in creating various props for indie project LimeLight The Series, for comic and animation.
• Provided revisions on designs, adhering to project style, color, shape language.
Environment Concept Artist
Watermelon Lime LLC
• Concept design for Hyperzoa Project, creating environments and environmental props
• Researching and creating compositional thumbnails to explore fantasy biomes, cities and plants in cinematic key art.
Production Assistant + Designer
• Communicating with creatives on the team to relay assignments, scheduling, etc.
• Prop design to aid in early production
Prop Designer
Uphoria Studios
• Designed various props for indie episodic animation LimeLight The Series pilot, production paused
• Created design sheets, callouts; modeling in 3D as necessary.
** Art & Visual Development Mentee** (Oct 2022 - Apr 2023)
Netflix Animation-
• Learned under mentor Kataneh Vahdani, and others, the nuances of the animation pipeline and career guidance.
• Developed design skills toward style matching and variety, storytelling, shape language.
Prop Designer (Mar 2022 – Sep 2022 )
Balatro -
• Designed and illustrated 2D props for Dungeons and
Dragons themed book of maps and lore.
• Sketched multiple iterations of simple and fantasy props
• Illustrated multiple views and props in use.
Freelance Artist and Graphic Designer (2019 – Present)
Tikvah (Indie creator)-
• Designed 2D character models for Visual Novel game demo (since postponed) under client direction
• Illustrated cover, character sprites with 3-5 variant
expressions and variant hand poses for deaf characters
(after consulting native GSL speaker collaborator)
• Illustrated cutscenes with appropriate composition and Lighting; adapted designs to show dynamic movement
• Illustrated background environments based closely on photographic reference, per client direction.
Luxuriously You LLC- (2019)
• Logo + branding design for clothing and lifestyle shop. Various independent clients-
• Commissioned digital character art and designs, CD cover and packaging art, illustrations and traditional Fine Art.

SOFTWARE
Experienced
• Adobe Photoshop
• Blender
• Adobe After Effects
• Clip Studio Paint
Familiar
• Adobe Creative Suite
(Premiere Pro, Animate,
Illustrator)
• Unity3D
SKILLS
• Sketch and thumbnail ideas for characters, props, and environments
• Create multiple views of assets (turnarounds, breakdowns) for reference.
• Conceptualize art exploring multiple iterations (interactions, mood, etc.)
• Asset formatting for use in various software as needed with specifications
EDUCATION
University of South Florida
Tampa, FL
BFA- Studio Art, Painting, 2016 Graduated magna cum laude.
Valencia College
Orlando, FL
Associate of Arts: Fine Arts, 2012 Honors Diploma

Character + Visdev

Examples of character design and vis dev exploration. Captions on Hover, click to Enlarge. More work examples in menu to the Left.