Concept Artist
Environment | Character | Props
Hyperzoa Project, Watermelon Lime Games - Biome exploration, vegetation and environmental prop design, and location key art for the sci-fi organic world of a monster collecting game. Thumbnails, mood paintings, and early asset sketches. Captions on Hover, click to Enlarge.

Environmental prop design of key location feature for the Island Biome. I pitched the shape and layout variations as they may be within the game. Color design and Art Direction by Inkarat Mittongtare.

Tree design for the Island Biome, created as a food source vegetation. Early exploration of possible 3D integration, isometric design for platformer. Design, color and 3D model by me.

Thumbnails for Island Biome Forest area key art, before integration with other areas within the Biome was decided. I did general area sketches (left), then character-focused sketches to explore narrative.

Design progression for key art of the Island Biome's Forest. I did the vegetation and coral design, and thumbnails for the location. Art Direction by Inkarat Mittongtare.

Key Art for Forest Area of the Island Biome, built up from the final sketch. I did paint and design for all vegetation, composition and narrative. Monster design and Art Direction by Inkarat Mittongtare.

Thumbnails and Mood Paintings/lighting for final composition. 3D Model created in Blender by me. Art Direction by Inkarat Mittongtare.
Concept Artist
Environment | Character | Props
Hyperzoa Project, Watermelon Lime Games - Biome exploration, vegetation and environmental prop design, and location key art for the sci-fi organic world of a monster collecting game. Thumbnails, mood paintings, and early asset sketches. Captions on Hover, click to Enlarge.

Environmental prop design of key location feature for the Island Biome. I pitched the shape and layout variations as they may be within the game. Color design and Art Direction by Inkarat Mittongtare.

Tree design for the Island Biome, created as a food source vegetation. Early exploration of possible 3D integration, isometric design for platformer. Design, color and 3D model by me.

Thumbnails for Island Biome Forest area key art, before integration with other areas within the Biome was decided. I did general area sketches (left), then character-focused sketches to explore narrative.

Design progression for key art of the Island Biome's Forest. I did the vegetation and coral design, and thumbnails for the location. Art Direction by Inkarat Mittongtare.

Key Art for Forest Area of the Island Biome, built up from the final sketch. I did paint and design for all vegetation, composition and narrative. Monster design and Art Direction by Inkarat Mittongtare.

Thumbnails and Mood Paintings/lighting for final composition. 3D Model created in Blender by me. Art Direction by Inkarat Mittongtare.

Composition, paint/color, and environmental prop designs by me. Collaborative design on environmental Pillar feature. Monster design and Art Direction by Inkarat Mittongtare.

Thumbnails for possible key art for Volcanic Area. I designed the compositions and color, and pitched environmental blue lava feature. Art Direction by Inkarat Mittongtare in the form of some composition feedback.

Key art for Volcanic Area. I designed the composition, pitched the blue lava feature, rock type formations, and posed characters. Monster design and Art Direction by Inkarat Mittongtare.
Personal - Environment designs and narrative/splash illustrations, breakdowns

Volcanic area thumbnails. Possible asset designs used to populate area, then painted over.

Cut of winter area, with environmental prop callouts for lantern designs, rock and footprint detail.

Gingerbread Architecture Trim design exploration, with shape and color studies for personal project.

Magic School building facades and sketches, exploring shape language and possible color studies.

Character in key location for personal project.

Narrative sketch

Location sketches with various lighting for narrative sketch

Character interaction in key location for personal project.

Narrative sketch

Mood paintings and references for narrative sketch
Concept Artist
Environment | Character | Props
Concept Art - Character designs, turnarounds in semi-real, polished and expressive rendering styles for games, TTRPG. Breakdowns with callouts for costume design, character exploration, special poses/attacks. Captions on Hover, click to Enlarge.

Character and prop design, action fx sketches, designed by me. Exploring action/combat focused design for fantasy character.

Costume design and layering. Moodboard of references, and early sketch concepts, detail variations.

Final rendered design and rough initial sketches + hair sketch iterations

Character exploration and behavior study for active character in sci-fi project

Font/back view and portrait callout

Character design and sketch Attack fx for combat/game.

Costume Technical drawing; utilized sewing/patternmaking knowledge and applied to costume design to break down for translation in real life, Marvelous Designer, etc.

Costume moodboard and exploration sketches.

Character design/paint and pose sketches

Character design/paint and pose sketches

Character Illustration utilizing previous designs, personal project.
Concept Artist
Environment | Character | Props
Animation/CG: Personal - Character designs, turnarounds in stylized and anime-esque rendering styles for games, animation, comics. Breakdowns with callouts for costume design, expression sheets, special poses. Captions on Hover, click to Enlarge.

Expression chart, character design for personal project.

Character turns for personal project.

Turnaround for personal project, show ability to create orthographic design sheet for characters to be on model.

Character exploration.

Character expressions and pose designs for personal project.

Reference of character created for 3D translation.

Character modeled in Blender by me; utilized my reference to better understand the process of 2D to 3D translation.

Character design and composited paint from comic panels for personal comic project.

Costume and hair breakdown and callouts. Design by me.

Costume design and character rough sketches for personal project. Moodboards and designs by me.

Character costume design and paint by me, for a personal project.

Character designed and posed by me; Art Direction by Kateneh Vahdani. Utilized previous character design and focused on storytelling.

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Character designed and modeled in Blender.

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Gehinnom, Shamaim Studio - Character design and illustration for Visual Novel game. Soft cel-shaded style. Supernatural mystery with a range of historical costumes. Sample work from project.
Concept Artist
Environment | Character | Props
Netflix Animation x Foundations: Art/Vis Dev Mentorship - Character design, style variation, storytelling. Including stylized, cartoonish, abstracted styles per animation study. Captions on Hover, click to Enlarge.

Final design, style-matching exploration. Art Direction by Kataneh Vahdani.

Final design, style-matching exploration. Art Direction by Kataneh Vahdani.

Final design, style-matching exploration. Art Direction by Kataneh Vahdani.

Final design, style-matching exploration. Story and character design by me. Art Direction by Kataneh Vahdani.

Final design, style-matching exploration. Art Direction by Kataneh Vahdani.

Style-matching exploration. Art Direction by Kataneh Vahdani.

Character designed and posed by me; Art Direction by Kateneh Vahdani. Utilized previous character design and focused on storytelling.

Character lineup designed by me; Art Direction by Kateneh Vahdani. Utilized previous character designs and focused on storytelling.

Final design, style-matching exploration. Art Direction by Kataneh Vahdani.

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Final design, style-matching exploration. Art Direction by Kataneh Vahdani.
Concept Artist
Environment | Character | Props
Hero prop and object designs for games, TTRPG. Turnarounds, callouts, pattern exploration, and 3D modeling workflow. Captions on Hover, click to Enlarge.

Prop done for the Gothic Fantasy Challenge in the ZugZug Studios Community. Modeled in Blender with a mix of PBR and Handpainted Textures in Photoshop. I kept the sketch phase short so I could focus on easy translation to 3D.

3D Model created in Blender and Handpainted Texture done in Photoshop. Handpaint was done over base PBR with Alpha for transparency in the glass and feathers.

Game Sprites created for 2D Platformer 2-day bootcamp, made in Photoshop for use in Unity. (Link) All assets in Platformer created by me.

Potion designs for personal project. Design iterations and paint by me.

Props design and paint by me based on brief by client. Clothing (sleeve), decorative elements, and fantasy text and sigils designed by me. Created for print.

Prop sketches/layout and trim design for spellbook prop.

2D render (far right) created based on 3D object. I modeled the sword based on the orthographic sketch, then assigned PBR textures and set up lighting to get an idea of render direction.

Fantasy sword lineup; design and paint by me. Themes listed below the designs were from a design challenge by Tim Kaminski.

Prop for personal project, exploring bottle, cork and various element shape design. All elements designed by me

Personal project. Design iterations and paint by me.

Breakdown of lava-themed weapon design; design, paint and moodboard by me. Theme is from a design challenge by Tim Kaminski.

Monster themed sword concept sketch and moodboard. 3D modeled in Blender for texture/color inspiration. Theme is from a design challenge by Tim Kaminski.

Personal project. Design iterations and paint by me.

Personal project. Design iterations and paint by me.
Concept Artist
Environment | Character | Props
Prop designs for animation and comics. Turnarounds, callouts, pattern exploration, and 3D modeling workflow. Captions on Hover, click to Enlarge.

Sample prop lineup of related items. Design and 3D model reference by me. Model created in Blender.

Props for personal project. I wanted to show some understanding of how props may appear during the production process.

Matching theme prop reference sheet and color design for personal project.

Prop Lineup for personal project.

Vehicle final design for indie Episodic animation pilot.

Vehicle design for indie Episodic animation pilot. Sketches by me.

Weapon design for indie Episodic animation pilot. Sketches, final design/color and 3D models by me. Models created in Blender.

Weapon design for indie Episodic animation pilot. Sketches by me.

Weapon final design for indie Episodic animation pilot.

Weapon final design and color for indie Episodic animation pilot.
Concept Artist
Environment | Character | Props
Hi! My name is Caprice Winters and I am a Trinidadian visual artist based in Orlando, Florida. I love creating character and object designs, and illustrations in the fantasy and science-fiction genres. I have a BFA in Fine Arts, majored in Painting, and I strive to juxtapose my Traditional work with my digital to reach a happy middle.
I would love to work with you!
PROFESSIONAL SUMMARY
Caribbean-American 2D/3D visual artist with a BFA in Studio Art, Painting. Experienced translating traditional ideas into digital illustration and design, with understanding of anatomy, color theory, lighting, and principles of art. I have worked recently in indie animation and games, as well as Tabletop RPG spaces, as a freelance Prop Designer and Art Generalist to create characters, props and backgrounds. Some experience in motion graphics, animation, UI/UX.
WORK HISTORY
Lead Prop Designer
Uphoria Studios
• Oversee and communicate with Prop Designers on team in creating various props for indie project LimeLight The Series, for comic and animation.
• Provided revisions on designs, adhering to project style, color, shape language.
Environment Concept Artist
Watermelon Lime LLC
• Concept design for Hyperzoa Project, creating environments and environmental props
• Researching and creating compositional thumbnails to explore fantasy biomes, cities and plants in cinematic key art.
Production Assistant + Designer
• Communicating with creatives on the team to relay assignments, scheduling, etc.
• Prop design to aid in early production
Prop Designer
Uphoria Studios
• Designed various props for indie episodic animation LimeLight The Series pilot, production paused
• Created design sheets, callouts; modeling in 3D as necessary.
** Art & Visual Development Mentee** (Oct 2022 - Apr 2023)
Netflix Animation-
• Learned under mentor Kataneh Vahdani, and others, the nuances of the animation pipeline and career guidance.
• Developed design skills toward style matching and variety, storytelling, shape language.
Prop Designer (Mar 2022 – Sep 2022 )
Balatro -
• Designed and illustrated 2D props for Dungeons and
Dragons themed book of maps and lore.
• Sketched multiple iterations of simple and fantasy props
• Illustrated multiple views and props in use.
Freelance Artist and Graphic Designer (2019 – Present)
Tikvah (Indie creator)-
• Designed 2D character models for Visual Novel game demo (since postponed) under client direction
• Illustrated cover, character sprites with 3-5 variant
expressions and variant hand poses for deaf characters
(after consulting native GSL speaker collaborator)
• Illustrated cutscenes with appropriate composition and Lighting; adapted designs to show dynamic movement
• Illustrated background environments based closely on photographic reference, per client direction.
Luxuriously You LLC- (2019)
• Logo + branding design for clothing and lifestyle shop. Various independent clients-
• Commissioned digital character art and designs, CD cover and packaging art, illustrations and traditional Fine Art.
SOFTWARE
Experienced
• Adobe Photoshop
• Blender
• Adobe After Effects
• Clip Studio Paint
Familiar
• Adobe Creative Suite
(Premiere Pro, Animate,
Illustrator)
• Unity3DSKILLS
• Sketch and thumbnail ideas for characters, props, and environments
• Create multiple views of assets (turnarounds, breakdowns) for reference.
• Conceptualize art exploring multiple iterations (interactions, mood, etc.)
• Asset formatting for use in various software as needed with specificationsEDUCATION
University of South Florida
Tampa, FL
BFA- Studio Art, Painting, 2016 Graduated magna cum laude.
Valencia College
Orlando, FL
Associate of Arts: Fine Arts, 2012 Honors Diploma