Environment Design

Hyperzoa Project, Watermelon Lime Games - Biome exploration, vegetation and environmental prop design, and location key art for the sci-fi organic world of a monster collecting game. Thumbnails, mood paintings, and early asset sketches. Captions on Hover, click to Enlarge.

Character Design + Illustration

Animation/CG: Personal - Character designs, turnarounds in stylized and anime-esque rendering styles for games, animation. Breakdowns with callouts for costume design, expression sheets, special poses. Captions on Hover, click to Enlarge.

Concept Art - Character designs, turnarounds in semi-real, polished and expressive rendering styles for games, TTRPG, comics. Breakdowns with callouts for costume design, character exploration, special poses/attacks. Captions on Hover, click to Enlarge.

Environment Design

Hyperzoa Project, Watermelon Lime Games - Biome exploration, vegetation and environmental prop design, and location key art for the sci-fi organic world of a monster collecting game. Thumbnails, mood paintings, and early asset sketches. Captions on Hover, click to Enlarge.


Personal - Environment designs and narrative/splash illustrations, breakdowns

Character Design + Illustration

Concept Art - Character designs, turnarounds in semi-real, polished and expressive rendering styles for games, TTRPG, comics. Breakdowns with callouts for costume design, character exploration, special poses/attacks. Captions on Hover, click to Enlarge.

Character Design + Illustration

Animation/CG: Personal - Character designs, turnarounds in stylized and anime-esque rendering styles for games, animation. Breakdowns with callouts for costume design, expression sheets, special poses. Captions on Hover, click to Enlarge.

Gehinnom, Shamaim Studio - Character design and illustration for Visual Novel game. Soft cel-shaded style. Supernatural mystery with a range of historical costumes. Sample work from project.

Character Design + Illustration

Netflix Animation x Foundations: Art/Vis Dev Mentorship - Character design, style variation, storytelling. Including stylized, cartoonish, abstracted styles per animation study. Captions on Hover, click to Enlarge.

3D Modeling

Character and prop models, and environment blockouts. Models, turntables with wireframe, stills and references all created by me. Captions on Hover, click to Enlarge.

Object/Prop Design

Hero prop and object designs for games, TTRPG. Turnarounds, callouts, pattern exploration, and 3D modeling workflow. Captions on Hover, click to Enlarge.

Object/Prop Design

Prop designs for animation and comics. Turnarounds, callouts, and 3D modeling workflow. Captions on Hover, click to Enlarge.

About

Hi! My name is Caprice Winters and I am a Trinidadian visual artist based in Orlando, Florida. I love creating character and object designs, and illustrations in the fantasy and science-fiction genres. I have a BFA in Fine Arts, majored in Painting, and I strive to juxtapose my Traditional work with my digital to reach a happy middle.
I would love to work with you!


Contact


Resume

PROFESSIONAL SUMMARY
Caribbean-American 2D/3D visual artist with a BFA in Studio Art, Painting. Experienced translating traditional ideas into digital illustration and design, with understanding of anatomy, color theory, lighting, and principles of art. I have worked recently in indie animation and games, as well as Tabletop RPG spaces, as a freelance Prop Designer and Art Generalist to create characters, props and backgrounds. Some experience in motion graphics, animation, UI/UX.

WORK HISTORY
Lead Prop Designer
Uphoria Studios
• Oversee and communicate with Prop Designers on team in creating various props for indie project LimeLight The Series, for comic and animation.
• Provided revisions on designs, adhering to project style, color, shape language.
Environment Concept Artist
Watermelon Lime LLC
• Concept design for Hyperzoa Project, creating environments and environmental props
• Researching and creating compositional thumbnails to explore fantasy biomes, cities and plants in cinematic key art.
Production Assistant + Designer
• Communicating with creatives on the team to relay assignments, scheduling, etc.
• Prop design to aid in early production
Prop Designer
Uphoria Studios
• Designed various props for indie episodic animation LimeLight The Series pilot, production paused
• Created design sheets, callouts; modeling in 3D as necessary.
** Art & Visual Development Mentee** (Oct 2022 - Apr 2023)
Netflix Animation-
• Learned under mentor Kataneh Vahdani, and others, the nuances of the animation pipeline and career guidance.
• Developed design skills toward style matching and variety, storytelling, shape language.
Prop Designer (Mar 2022 – Sep 2022 )
Balatro -
• Designed and illustrated 2D props for Dungeons and
Dragons themed book of maps and lore.
• Sketched multiple iterations of simple and fantasy props
• Illustrated multiple views and props in use.
Freelance Artist and Graphic Designer (2019 – Present)
Tikvah (Indie creator)-
• Designed 2D character models for Visual Novel game demo (since postponed) under client direction
• Illustrated cover, character sprites with 3-5 variant
expressions and variant hand poses for deaf characters
(after consulting native GSL speaker collaborator)
• Illustrated cutscenes with appropriate composition and Lighting; adapted designs to show dynamic movement
• Illustrated background environments based closely on photographic reference, per client direction.
Luxuriously You LLC- (2019)
• Logo + branding design for clothing and lifestyle shop. Various independent clients-
• Commissioned digital character art and designs, CD cover and packaging art, illustrations and traditional Fine Art.

SOFTWARE
Experienced
• Adobe Photoshop
• Blender
• Adobe After Effects
• Clip Studio Paint
Familiar
• Adobe Creative Suite
(Premiere Pro, Animate,
Illustrator)
• Unity3D
SKILLS
• Sketch and thumbnail ideas for characters, props, and environments
• Create multiple views of assets (turnarounds, breakdowns) for reference.
• Conceptualize art exploring multiple iterations (interactions, mood, etc.)
• Asset formatting for use in various software as needed with specifications
EDUCATION
University of South Florida
Tampa, FL
BFA- Studio Art, Painting, 2016 Graduated magna cum laude.
Valencia College
Orlando, FL
Associate of Arts: Fine Arts, 2012 Honors Diploma

Character + Visdev

Examples of character design and vis dev exploration. Captions on Hover, click to Enlarge. More work examples in menu to the Left.